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Step IV IntroWalter Murch's In the
Blink of an Eye is a wonderful collection of short pieces on editing and
sound design. Ignore what he says about editing on computer, but pay attention
to his ideas about style and editorial choices. My friend, editor Margot Roth, says, "Editing is by far
the most fun part of the process. It's the reward for all your hard work." I agree. Because people emphasize production, they come into post
thinking they're at the end. They're not. Postproduction isn't a matter of
assembly. Like every step in making movies, postproduction requires a plan. Get some rest before diving into post. Coming to the material
fresh can be difficult, especially if you had a rough production period. Still,
catch up on your sleep, do some laundry, and start bathing regularly again. Cutting picture and sound are designed according to the
director's vision, the raw material accrued during production, and any
additional material that will be created for the show. This combination takes
into account three concerns:
Major motion pictures have a separate team to manage each
aspect of postproduction. That team handles a collection of other teams assigned
to the show, with a postproduction supervisor to manage the personnel, schedule,
and budget of each job, a sort of assistant director of postproduction. On many shows, the editor
cuts the movie, while an assistant editor
takes care of the organizational details. Though digital technology has made
organizing and handling the material easier, some editors will not work unless
they have an assistant. Be sure to budget accordingly. Titles and credits are
handled by companies that specialize in creating them. Frankly, unless you have
a very specific and intricate title sequence, or can get the work done for
little or no money, you or your editor may be able to handle it. Visual effects are handled by a visual
effects supervisor. This person will locate companies and individuals to
handle matte work, compositing, rotoscoping, CGI, and other postproduction
effects. Get this person on your show while in preproduction to avoid costly
overruns. With post-audio, a dialogue
editor repairs and replaces dialogue, a Foley
artist records sound effects, and a music
supervisor manages the music, including hiring a composer who writes and often performs music to fit the length of
certain scenes, and clearing music for use with a motion picture. Once these elements have been cleaned up, edited, created,
cleared, and placed, a rerecording mixer
mixes them and place into the final show. You can hire experienced personnel to handle some or all of
these tasks, or decide to do them yourself. Because you can manipulate DV in a
computer for relatively little money, you may want to handle all of this
yourself. Many independent producers have more time than money, and time is what
really matters. Especially if you have little or no pressure regarding
investors, interest rates, and deadlines, you can take the time to work on the
material. However, just because you can doesn't mean you should.
Affordable equipment doesn't automatically make anyone and editor or sound
designer. If the task is too much for you, or you're simply not interested in
it, find someone who can handle it. Chapter 28, "Postproduction Systems: Things to
Consider" explores different configurations of systems for video and audio
postproduction and can help you decide if you have both the budget and the
personality to handle postproduction tasks. Chapter 29, "Cutting
Picture" explains and illustrates techniques, tools, and philosophical
approaches regarding editing motion pictures, including organizing the material,
transitions between shots, scenes, and sequences, as well as common problems and
solutions. This chapter also discusses the differences between action safe
and title safe image areas, and tricks like compositing and rotoscoping. Chapter 30, "Post-Audio" details how to handle
post-audio tasks, such as sound designing, dialogue editing, narration and
voiceovers, creating, and finding, creating, and using sound effects, music, and
sound beds. Finally, Chapter 31, "Finishing" covers what you'll
need to do to complete, master, and duplicate your show so you can take it to
market. |